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Eve Online Guides

Basic guides to get you started making isk in New Eden.

Blueprint Research Guide

Basic guide to start researching blueprint orginals.

New to Eve Online?

Check out the Beginner's Guide

Planetary Interaction: Investment Guide

Investment Guide to designing your own PI production.

June 12, 2015

Tech 1 Manufacturing Guide

The Goal:
Tech 1(T1) manufacturing is the basic level of industry in Eve Online. Typically you only need the industry skill at level one, a blueprint original(BPO) or copy(BPC) and the most basic of minerals sourced from the market.


The Plan:
What to build? Time to pull out your spreadsheets, you need to see how much it will cost you to build based on material costs vs what you can sell it for. First figure out how much it will cost you to build the item check out this blueprint calculator or Fuzzysteve's blueprint calculator. Then check item prices at your point of sell either in-game or on Eve Central.

Your next consideration is what BPO will you use? How to buy a Blueprint Originals(BPO)? Will you buy an already researched BPO from contracts or buy un-researched BPO from the NPC market and do research yourself? See my Blueprint Research Guide for more info. Don't forget to take into consideration BPO costs into your overall investment.

Where to build? Two things to take into consideration here.
1). Consider availability of materials make sure you can get enough materials it will do you no good if you buy up all the resources in your system and have to fly or ship in your resources using shipping services and lose your margins.
2). Consider the building index of the system or how many people are doing that activity in system. The build costs will scale up as more players build things in this system.  Areas like large trade hubs will have higher building indexes as compared to less used systems further out from major hubs. Go to your star map go to the industry folder and you can see the various levels of industry activities in various systems there.
You need to balance the two availability of materials and system building index.


The Skills:
Industry - 4% reduction in manufacturing time per skill level.
Advanced Industry - 3% reduction in all manufacturing & research time per skill level.
Mass Production - Ability to run 1 additional job per skill level. 
Advanced Mass Production - Ability to run 1 additional job per skill level.
Supply Chain Management - Skill at running manufacturing operations remotely. 


The Equipment:
Industrial ship to haul your minerals or goods.
Blueprint of the item you want to build.
Minerals (See cost layout below to find out how much you need.)
Station with open manufacturing slots. Note: Even if slots aren't open you may choose to "Get in Line" if for some reason you can't move your minerals to a new station.


Total Costs:


I use simple excel functions to create these spread sheets. After I enter in the mineral amount from the BP in cell B4 for Isogen, I type =(B4*D1) in D4 cell. This function allows me to change my batch number and buy exact amounts of minerals. You can use =sum() to add up the amounts to get a quick grasp of how much things are going to cost. Like I mentioned before you can use some of the various online tools. When I started out I wanted a little bit more control than some of these web applications give you.


Time Required:
Five minutes to buy the materials five minutes to ship the minerals to your station. 10 seconds to start the manufacturing and five minutes to finish and haul back to market. So in total 15 minutes every time your manufacturing job finishes. Again watch the videos below to better understand how to really invest in manufacturing.

Note: As you build more items per batch you will have to wait for those items to manufacturer. For example I currently run 10 slots, 24 hours a day, 7 days a week. I renew my BPO cycles one day a week and I am building enough units per batch for a 7 day cycle time. This practice is similar to Planetary Interaction cycle times.


Other Resources:
UniWiki Manufacturing
Eve Industry.org's Blueprint Calculator < The manufacturing calculator I use most.
Fuzzwork's Industry Tools
Eve Platoon.de's Industry Calculator
Eve Cost's Industry Calculators
Eve Market Guide.com's Manufacturing Calculator
Jitonomic's Manufacturing Calculator
Eve Isk per Hour Download
D.R.K. Industry Tracker
Danny Centauri's Tech 1 Manufacturing Guide


Video:



June 11, 2015

Back in the Pod

Enter obligatory getting back into Eve blog post here. Also lots of empty promises that I will post more content and consistent updates.

Yep I am back in game more posts to come specifically guides and other random ramblings.

Thanks for your time.

April 9, 2015

Blueprint Research Guide

The Goal:
In Eve Online researching blueprints allows you to run more efficient production jobs by having higher levels of Material Efficiency or ME and Time Efficiency or TE. Your manufacturing jobs will require less minerals and components giving you better margins. Alternatively you could sell the researched blueprints for profit or use them to create blueprint copies. Copies can also be used for Invention.

What is ME and TE?
ME or Material Efficiency reduces a blueprints required materials by 1% per level to a max of 10%.
TE or Time Efficiency reduces blueprint manufacturing time by 2% per level to a max of 20%.


The Skills:
Laboratory Operation - Ability to run 1 additional research job per skill level. 
Advanced Laboratory Operation - Ability to run 1 additional research job per skill level.
Research - 5% bonus to blueprint manufacturing time research per skill level.
Advanced Industry - 3% reduction in all manufacturing and research times per skill level.
Metallurgy - 5% Bonus to material efficiency research speed per skill level.
Scientific Networking - Skill at running research operations remotely.


The Equipment:
Blueprint Original or BPO
NPC Research Station or a Player Owned Station (POS) with lab modules.
Optional: Implants
Zainou 'Beancounter' Research
Zainou 'Beancounter' Metallurgy

How to buy a Blueprint Original (BPO)?
You can purchase BPOs form the market from NPC orders with fixed prices. One of the few items in the game you buy from NPCs. These BPOs will be unresearched and have a ME and TE of zero. You can also purchase BPOs from contracts. Other players sell BPOs through contracts and are sometimes already researched. Buying BPOs through contracts is a good way to get around researching your own BPOs and saving time.

Where to run research jobs? Finding a station.
You can find stations to do research in either by using the in game map and looking under the info window of the station or by using dotlan maps.

Consider the building index of the system or how many people are doing that activity in system. The job costs will scale up as more players run jobs in the system.  Areas like large trade hubs will have higher building indexes as compared to less populated areas further out from major hubs. Go to your star map, choose the industry folder and you can see the various levels of industry activities in various systems there.


Time Required:
Set up and starting a research job takes only a few minutes. The research job time itself will scale up depending on the level of research and the type of blueprint. Tech 1 module blueprints will research to max levels in only a few days. Where as a capital ship blueprints will take months or even years to research perfect ME and TE levels.


Other Resources:
UniWiki Research
UniWiki Industry Overview
Research Calculator
Eve-fail's Capital Blueprint Research Guide 
Youtube Blueprint Research Tutorial


Video:


February 23, 2015

Eve Online Trial Accounts Extended to 30 Days

Eve Online announced today that its trial account offers will be extended from 14 days to 30. The referral trial account offer will also be extended from 21 days to 30. These extensions come on the heels of the trial account restrictions being reduced significantly in Oct. 2014. For a full list of trial account restrictions and other details check out this article.

February 8, 2015

Eve Online Flight Academy tackles Planetary Interaction [Video]

CCP has set up a new youtube channel: Eve Online Flight Academy to post informational videos about Eve Online. The first game mechanic they have chosen to tackle is Planetary Interaction(PI). They have released four short videos covering the basics of planetary interaction. The videos serve to provide a basic tutorial for starting a small PI operation.


Eve Online: FA - Planetary Interaction(1 of 4)
Eve Online: FA - Planetary Interaction(2 of 4)
Eve Online: FA - Planetary Interaction(3 of 4)
Eve Online: FA - Planetary Interaction(4 of 4)

If you would like a more in depth information be sure to check out my posts on basic and intermediate PI production as well as my own PI video tutorial that goes a little more in depth into fine tuning PI production. Even these tutorials are basic referencing guides when considering the complexities of PI as a whole.