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Showing posts with label Raynor's Ramblings. Show all posts
Showing posts with label Raynor's Ramblings. Show all posts

July 31, 2015

What if Eve Online went Free To Play?

Update Oct. 2016
Free to play is happening check out the devblog on alpha and omega clones.

The idea of a free to play (F2P) Eve Online has been in the back of my mind ever since I read this comment on a EN24 article (http://evenews24.com/2013/09/12/yet-another-dev-leaves-for-riot-games/). Sadly the article isn't live but I couldn't confirm the comment even if it was.

Anonymous:

Zulu and Soundwave were both in a camp in the company that believes that F2P is inevitable and that the next few xpacs should pave the wave for a 2015 F2P release. They had collaborated on a proposal that was shot down by the rest of the design team who believe that the game will continue to grow in sub numbers and that there aren't any other viable contenders in the genre to warrant the redesign.

There's some talk that is Sony buys us out, then we'll be going F2P anyway, but these two didn't want to see CCP go F2P under SOE.
Despite the twelve other rumors in the comment that deserve articles in and of themselves, the comment does make me think what would a F2P model look like in Eve Online? With the shift to unlimited skill ques and changes to the trial account is it viable in Eve Online to have a free to play model? And lastly you might argue is the game already free to play? Lets work through the questions and see what conclusions we can find.

My idea of an Eve Online F2P model would be allowing everyone to log on for free without the ability to train skills. If you want to train skills you have to pay $15 dollars for 30 days and or use a PLEX(These are not unique ideas.) This does several things it keeps the economy of PLEX for isk intact and probably increases it. It allows players that are currently subscribed to stay paying if they choose and continue to skill train. It keeps the character trading market intact. F2P model would also allow any old players to return free of charge if they choose. It allows every ones alt accounts to be playable as well.

It allows new players to try the game out with out any commitments. Give them the 30 day trial with training. They can choose to spend a little money and train up to fly other ships they can fly around with their venture and grind enough isk to get a PLEX. It allows casuals to stay casual it doesn’t punish veterans as you can’t just automatically fly a titan or have a titan.

Is it a viable option in Eve Online to have a free to play model?

A little google searching will conjure up some scary scenarios. We find posts like these on the forums:
I also think, we will have 4~7 cloaky neutrals in every null sec system, that afk all day.

Jita will stil be limited to roughly 2000 players, but instead. The entire constellation will be nearly full. Reaching Jita would be impossible.

Suicide freighter ganks are more easily attained. As 1 guy could get 150 free to play accounts and use rifters to suicide on 1 Freighter.

The bittervets and other old carebear people will quit the game. But instead for every one of them, eve online gets 30 free to play players (who would probably never pay or barely go for microtransactions).

Time Dilation is a natural thing, as it will affect everyone, for the whole time. Fleet op Fights will probably resulting in a lot of server crashes.
These are important discussion items that would need to take place. Developers would be faced with a mountain of balance and server issues out of the gate. Do we want just any random internet Joe access to the client? With these concerns alone I don't think we would see a F2P model in Eve Onlines future.

Is the game already free to play?

This is anther important question to consider. The current model of using PLEX to pay for an account subscription may seem free to some. PLEX strikes the perfect balance between causal and hardcore allowing those with time or concentration to make in-game currency to pay their subscription dues. While others that want a boost in assets in-game can choose to purchase those through PLEX. Eve Online can be free to play depending on your valuation of time.

While I don't expect Eve to be F2P any time soon or even ever. The model of F2P will probably keep being considered as more and more F2P titles dominate player numbers.

Just my two cents.


July 3, 2015

When is a good time to get back into Eve Online?

With the SOV revamp(devblog1, devblog2)  dropping in mid July you will see a lot of commenters questions and forum posters asking if now is a good time to get back into Eve Online?

The development of Eve Online is a lot like maintaining a large website content changes and updates come from a small group of developers slowly over time in a constant effort of refinement. So consequently there isn’t going to be a sweet spot to get started back in game. If you want to play the game as it stands today get back in. If you don’t enjoy playing the game as it stands don’t. An important point to note it's who you play with that matters not what you play.

Development Cycle

The current release cycle of pushing out updates every six weeks allows for continued development of large features over time. As of July the second tier of the null sec revamp will get started. The total release cycle of null sec revamps will take over a year. The revamp of player owned stations will like wise take a year. So the “sweet spot” of when to get back in game is hard to define.

The Sweet Spot

A game like “World of Warcraft” tends to lend itself more to a sweet spot mentality it's really just a marketing term called an “expansion.” Eve Online has shied away from that model in favor of the constant release cycle. The “expansion” sweet spot days are over, for now, for Eve Online. I’m glad I’m not in CCP's marketing team. The sandbox nature of Eve lends itself more to a constant development life cycle allowing players time to react and absorb changes as they occur over patch cycles.

The Game as it Stands

The entertainment value you gain from playing a video game will be much the same today as it will be tomorrow. Despite any feature release or redesign. If you enjoyed playing Eve Online in the past chances are you will enjoy it today. If you stopped playing for a particular reason chances are that reason is still intact and may not change anytime soon. For example I have observed many people take breaks from Eve because life gets busy. It has nothing to do with any sort of feature released in-game.

Alright this post is starting to get way to meta for me. In conclusion:

Its who you play with not what you play that matters.

Gameplay aside I think the psychological impact of social encounters in the game is what gives MMO's their most lasting impression. If you're asking yourself if you should get back into Eve Online based on some feature change maybe a better question is are your friends, buddies, comrades still in game or planning on getting back in-game?

June 26, 2015

Eve Market Doldrums

If your a new player or new to market trading you might be asking yourself why is my market volume slowing down? Is Eve Online dying? What exactly is going on? I offer a few opinions as to why you might be seeing low market volume.

Summer Doldrums

Historically in-game populations trend down in the summer. If we take a look at Eve Offline Stats the player count will decline from June until September then it picks back up once school starts again and winter sets in, in the northern hemisphere. Lower player counts correlate often times with slow market volume. Think of it as a double edge sword less players means less items being destroyed as well as less players purchasing your goods.

SOV Revamp

The SOV revamp has players holding their cards close. It feels like everyone is holding their breath waiting for shit to hit the fan. Player numbers and market volumes will pick up some once this patch hits mid July. Although July is typically still a down trend for player counts as the summer doldrums continues, lots of people are on vacation. Did CCP plan the SOV roll out when player counts are typically low on purpose? The tinfoil hat sure doesn't breath well during the summer. 

Burn Amarr

Burn Amarr is icing on the cake. Again several factors to slow market volume. Less players logging in. People tend to just avoid logging in altogether during that weekend. So less movement on the markets. Goods and services aren't being moved around as rapidly it slows the whole market. Expect business to be back to usual next week, still the impact is felt.

Cheap Materials

Another outlier I was thinking about is cheap materials. Producers(that aren't on vacation) are easily over producing as tech 2 materials and to a lesser extent minerals prices slump. Though I am not sure this has as much effect as the previous points. You run some calculations and see how much you could be making on a few items and you have some run away over production on your hands during the summer months.

Keep a watch on the news, devblogs, and Eve Propser's Market Show to anticipate your market volume.

June 19, 2015

Even after three years Eve markets are still a harsh mistress

Eve is still a harsh environment at least when it comes to the market. The tl;dr I was setting up a sell order when I dropped 100 million worth of goods for 8 million. On account of a zero. Even after playing for three years you can always make mistakes. Don’t reset or set up market orders right after you get up in the morning and aren’t quite awake yet. The takeaway always remain diligent in all your financial transactions.

The unforgiving system of Eve Online is what I am still playing for. Hardcore mode is turned on for everyone all the time. June marks three years since I first started playing Eve Online all be it off and on at times. I remember thinking back then how much more people must know than me. Sitting here now after three years there is still so many things I haven’t explored.

The big difference I have found as the years go by is my attitude toward the isk value of different ships and things. When I first started playing I would have gone crazy if I had missed typed a market order and sold a 100 million in goods for a tenth of the price. Today I just shrugged it off and went back to my spreadsheets to calculating next week's gains. Spending billions a week on manufacturing materials pales in comparison to my first month in game saving every last isk for that Retriever(which I destroyed in less than a week in low sec that is another story). Now I buy and sell ships worth hundreds of millions just to play with for the afternoon and soon forget their loss or sell them.

Here's to an afternoons past time for a hour every day.

June 11, 2015

Back in the Pod

Enter obligatory getting back into Eve blog post here. Also lots of empty promises that I will post more content and consistent updates.

Yep I am back in game more posts to come specifically guides and other random ramblings.

Thanks for your time.

February 23, 2015

Eve Online Trial Accounts Extended to 30 Days

Eve Online announced today that its trial account offers will be extended from 14 days to 30. The referral trial account offer will also be extended from 21 days to 30. These extensions come on the heels of the trial account restrictions being reduced significantly in Oct. 2014. For a full list of trial account restrictions and other details check out this article.

December 23, 2014

Eve Online Year in Review

January:
The Battle of B-R5RB
This year in Eve Online started out with a boom, the Halloween War was in full swing. Everyone was still analyzing the Battle of HED-GP(Jan. 18) when only a week later it was quickly overshadowed by the bloodiest conflict to date in Eve Online the Battle of B-R5RB(Jan. 27). The battle was widely covered by the gaming press. All this press found Eve with a surge of new players curious to discover this strange game where players numbering in the thousands battle for hours with ships reported to cost thousands of real world dollars.



May:
2014 Fanfest
This years Eve Fanfest offered the usual hints of amazing new features and gorgeous game trailers. None of these announcements can compare to the shift in CCP's new development cycle that for the last six months has been dropping patch after patch in quick succession. Players hardly have time to absorb the patch notes of the latest patch release when the next releases devblogs are already cropping up.

Jester's Trek Ends
Also in May Riperd Teg author of the blog Jester's Trek stepped away from his blog. Blogging is an exhausting effort and Jester's Trek was the best of us. As he stepped back from blogging I am sure not but a few of us paused to take note of our own priorities. He was a machine serving on CSM8 and keeping regular updates on his blog about everything Eve. His incites and influence is still felt strongly today.

June:
Kronos Patch: First Patch in the Six Week Cycle
The Kronos patch was marked by what it didn't have more than what it did. CCP announced that the planned industry revamp would be put off until the Crius patch for more fine tuning. The push back was the first fruits of the new development cycle that would come to dominate the last half of the year.

July:
Industry Revamp
The Crius patch brought about the industry revamp changing up the mechanics and UI of the research and manufacturing system. The new streamed line UI improved visibility of the manufacturing process.


November:
Jump Mechanic Changes
The Phoebe patch saw the much talked about jump fatigue mechanic enter the game. The changes sparked a huge conversation within the community. I can't help but feel a strong sense of irony that CCP Greyscale doesn't even work for CCP anymore. I don't fly capitals so I didn't have much to say about the issue. It seemed a double edge sword for sure. I wonder why they didn't absorb more feed back and push the release back until the next patch.

"This is Eve"
Its hard to believe that a game trailer with only 1.5 million views created such a spike in new players. I have long thought that Eve Online has a very limited presence on youtube. People just don't know what this game is about. Several years ago myself I tried the game out because I stumbled onto some youtube videos about Eve it caught my interest and here I am today.

Input Broadcasting is Banned
CCP puts an end to Input Broadcasting. CCP has stated the following:

Input Broadcasting and Input Multiplexing refer to the multiplication of inputs, actions and events to multiple instances of the game. This includes, but isn’t limited to:

• Activation and control of ships and modules
• Navigation and movement within the EVE universe
• Movement of assets and items within the EVE universe
• Interaction with other characters
Input Broadcasting and Input Multiplexing of actions with consequences in the EVE universe, are prohibited and will be policed in the same manner as Input Automation.
Input Broadcasting is a feature of ISBoxer if you use multiple accounts at the same time you will now have to manually go to each account and push your buttons. TMC posted an article bemoaning the fact that this is going to really shake up the economy. I disagree, if you have gone to the trouble of setting up 20 accounts I think your okay going through and pushing a couple more buttons sure it might get a little tedious. I just don't see the mass exodus the article is calling for. People adapt and  Eve Online players adapt even faster.

December:
Industry Teams Phase Out
The Industry Teams feature which was released in the Crius patch was announced to be phased out until further development can take place. A ground breaking move for CCP to take out a feature they thought wasn't working. As many perhaps unfinished or unused features have remained in the game for years.

New Space
A 100 new wormhole systems are introduced in the Rhea release. The first time new space has been added to the game since the Apocrypha expansion more than five years previous. As the six week patch cycle keeps rolling into the next year hopefully things will only keep changing for the better.

These are just a few of the things I thought of looking back through 2014. Enjoy your Christmas vacation and have a Happy New Year!

December 15, 2014

Elite: Dangerous to Play or Not to Play?

That is the question. I have been back and forth a hundreds times this month trying to decide if I should get Elite: Dangerous. The major reason I haven't bought it out right and stopped thinking about it is time. Everyone's time is precious these days and I don't think I can squeeze enough time out of my schedule to try this one out and really enjoy it that being said the holidays are always busy. So perhaps come January when things settle down a bit I might have a little extra time for this gorgeous looking game. For everyone else out there hope you have a chance to check this one out I will be reading your reviews and watching to see what you all think.

Check out this trailer with added honesty it made me chuckle.

December 8, 2014

Industry Teams Removal: The New Precedent?

Rhea has a host of changes that could be examined closer but this latest statement regarding the phase out of Industry Teams I find most interesting. I for one thought of industry teams as a needless complication from the beginning and adapted the wait and see approach. It seems CCP has waited long enough and have decided to take the steps to phase out the industry teams feature.

First a quick background is in order. Industry Teams was first mentioned in this devblog spring of 2014 as part of the Industry Revamp. It was supposed to be the extra icing on the cake to change up industry game play I'm guessing? Either way the changes to POSes and blueprint changes have had a much more significant change on the industry landscape coming out of the Crius patch which landed in July 2014.

Fast forward to today and according to CCP's numbers manufacturing teams use is in the single digits and it isn't even used for research jobs. The feature in its current iteration is clunky at best and in my opinion adds a slight amount of add value at a cost of tedious time consumption. CCP had this to say about their plans for the Industry Teams feature going forward:

Our rollout plan for this would be to disable the seeding of new teams by the end of 2014, and to disable the UI features in one of the first releases of 2015. That being said, we want your input and feedback on what is ultimately a fairly unprecedented course of action for us. While we feel we have done our due diligence additional context from you is always appreciated.
-CCP RubberBAND
"A fairly unprecedented course" is right. Time will tell if other unpopular features released now and into the future are rolled back like the industry teams. I am of the opinion that if its not hurting anyone leave it be. I mean it only took ten years for a major industry revamp and if we have to wait another ten years why not leave teams be. If you want to take the time and isk to invest in them so be it.

Anyway lots of other eye candy and new space coming out in Rhea check out the development video for a quick recap of everything.



November 21, 2014

November 7, 2014

10 Reasons Why You Might Play Too Much Eve Online

You might play too much Eve Online if...

1. You use your calculator app on your phone to run isk per/hour calculations whenever someone asks you to go do something.
 
2.Your family and friends knows exactly what your talking about anytime you mention Jita (Or PLEX for that matter).

3. You have an excel spreadsheet with at least 10 different tabs all dealing directly with Eve Online.

4. You sit and read about the game for two hours, update your skill que in-game for fifteen minutes and then shut-down your computer and that's the end of your playtime (Now you don't even need to log in, sweet now I can play on my phone).

5. You have a Google Plus account that sports your in-game avatars face.

6. You take time off work the week of Fanfest to watch the event stream (Hey who doesn't?).

7. You check TMC and Eve News24 more than real news sites (You know like the weather and stuff).

8. You gain some sick pleasure because you are space rich.

9. You want an EVE bumper sticker, t-shirt or hat with the Eve logo but can never seem to find one (Is it to much to ask for a hat? maybe I just fail at online shopping).

And last but certainly not least...
10. You might play too much Eve Online if you have an entire blog dedicated to the subject (Just sayin).

Thank you very very much ladies and gentlemen. Hope you had some fun.

Now carry on with your serious spaceship business...

October 28, 2014

Why now is a good time to get into Eve Online?


Well our friendly TMC commenter we couldn't agree more.

On the eve of the phoebe changes why is now a good time to get into Eve Online? It's not just the null sec shake up and it's not just the impressive list of other changes coming in this latest release on Nov. 4th. It is the entire cycle of patching that is bringing these rapid fire changes creating an inviting time to start playing Eve.

A ten year old MMO needs a lot of maintenance and the old six month expansion cycle just wasn't getting it done. Fine tuning comes every six weeks now creating content injections in the sandbox environment. In the sandbox tuning is vital to the continued health of the game. The quality of life improvements provides a healthy incentive to old and new players a like. Such as the addition of the unlimited skill que(this alone is a welcome addition).

So what ever your tastes whither your looking to get into some space piracy or become an industry tycoon it's a fair bet you can take, steal or build your own piece of the New Eden pie. After all, here at Eve Simplified we feel new players are the most important commodity in New Eden.

Looking into the future: Tech 3 Tactical Destroyers announced in the 2014 Eve Vegas Keynote.

Play now with the 21 day free trial for Eve Online.

September 9, 2014

Your Console Destiny

Destiny launch day what are you up to today? Do you care? I don't. Why? I don't even own a console and am not looking for one in the future. Is there a PC upgrade in my future I sure hope so. Bungie is looking at bringing  Destiny to PC, and in that moment I might just set aside what I am doing and take a long serious look at this game for now I am just watching from afar as I have done with so many other console only based games. I guess the adage we win some PC only titles they win some console only titles works well. If you don't know what Destiny even is or haven't seen much about the game take a look at this beta review which I think does a good job of capturing whats up with this game and what you might expect from it. I'll post the video below as well.

How the Destiny Beta Made Me a Believer:


September 1, 2014

In Elite: Smuggling is Dangerous

I know TMC already posted about this but I thought it was worth passing on here. I, up to this point, haven't read or really looked into Elite: Dangerous at all. I watched a quick clip of the docking sequence and my smug Star Citizen attitude of yeah when this sees the light of day I'll check it out kicked in. I pushed it under my proverbial internet radar and didn't think twice about it.

That was then this is now, after watching through the video of this kid smuggling goods into a station in Elite Dangerous all my euphoric feelings of Freelancer goodness started to bubble up again and I did some lite reading on the subject(funny how gamers do a better job of marketing company's game better then they do). When Elite: Dangerous comes out I am definitely going to be taking a very serious look at this game. So the point of this whole post is check out the video and see what you think. Let me know if your looking into this game or if its just another side fancy that you're not going to spend your time or money with.

Viewing of the video may take place below this sentence.


Also if I have some how peaked your interest for this little gem take a look at some of the other trailers for this game on their website.

Catch you later.

August 31, 2014

Shout Out to Evebloggers.com

I have never really spent very much time marketing this blog. I have let it grow organically over time letting the Google search bots find what people like and getting a lot of my traffic through search engines. Word of mouth being the next big role in gaining viewership. The blog has slowly grown since its humble beginnings and though I still keep it pretty low key I decided to start being a little more proactive in getting the word out.

With that being said I would like to thank Fuzzysteve for running and up keeping evebloggers.com. I finally submitted my blog feed over there and thought I would give a shout out to anyone that might be interested in reading other Eve blogs to head over there and take a look around. I have always kept a link to evebloggers.com in my links section at the top of the page under news. Also I would like to welcome any new readers happening upon the site from evebloggers, welcome and know I am currently in an Eve slump so don't be surprised as I splash this feed with various other games that are peaking my interest at the moment. Also don't be surprised at the amount of video content I post and pass off as blog posts my little youtube channel project is quite all consuming at the moment and I am having a lot of fun with it.

Until next, we'll catch you later.

August 29, 2014

Space Engineers: In Review

Do you like to mine asteroids? Do you like to shot stuff? Do you like to build space ships? If you answered yes to any of these questions Space Engineers might be for you. Now you might be saying to yourself but wait isn't that a crappy voxel based mess of a game still in early access on steam trying to take my money? I heard the same thing last year when I first heard about the game. Reviews were poor and the game was still very much in development. Fast forward ten months.

During the Steam Summer Sale I saw it on the list, watched a few videos, and decided at the current sell price it was worth the risk. Even in the past several months significant updates to the game have been made. With the addition of a survival mode I was all in. I am a Minecraft junky and this game seemed the perfect cross over from Eve Online to a voxel based game. The survival mode play is very fun and engaging while at the same time you realize that you need tons of minerals to build things.

The stand out of the game is the realistic physics engine. Similar to what Star Citizen is trying to do in ship to ship dogfighting. Once you get used to the controls you will find yourself hurtling through space mining, building and fighting in a 3D environment. The graphics are stunning and the voxel based interaction is very smooth and doesn't distract from the immersion of the game.

While the game is still in early access on steam the game lacks nothing that Minecraft didn't in its pre 1.0 versions. A fun game and a must play if you enjoy aspects of Eve mining or industry. You can get Space Engineers for $19.99 on Steam as of the writing of this post.

August 22, 2014

You've got to hand it to CCP

You got to hand it to CCP. This new release schedule is really shaping up. Even if you don't like the industry changes or have anything to do with wormhole space you can't help but be impressed at the rate they are rolling out patches. Again it will be interesting to see if they can keep up the cycle and see how they market these patches.

Again even if your particular favorite piece of the Eve pie hasn't been looked at chances are good that every six weeks it might get a kick in the old nerf pants or buffed to be bananas. Either way CCP has got my attention I hope they keep it up, I hope new players get in-game and start finding corners of new Eden to call their own.

Let me know what you think of the new release cycle and if your still playing this game or if it's still playing you?

August 12, 2014

Eve Online: Basic PI (Planetary Interaction) Video Guide

When I first started this blog the first guide I wrote was a PI guide so it's only fitting that my first video guide is on PI. Weighing in at 38 minutes long, it covers all the basic steps from skills to picking up your finished products at the customs office.

Check it out let me know what you think. If I get a good response I will make more of these longer in depth guides or shorter, again let me know. After putting in the time I have a real appreciation for anyone who makes YouTube videos and a bigger appreciation for people that put together good guides.

You can find the guide here, you can check out my YouTube channel Tactic Talisman here, and if you like what you see leave a comment or subscribe. So without further adieu I give you:

Eve Online: Basic PI (Planetary Interaction) Guide


If you are more into text guides check out the ones I have linked below.
Investment Guide: Basic Planetary Interaction
Investment Guide: Intermediate Planetary Interaction

August 8, 2014

Industry Changes Buff or Nerf?

I have been trying to place the Crius industry changes in my mind if they helped or hurt?

A lot of it depends on how you play the game. What angle you look at industry. Do you build capital ships? Are you a small operation? Are you just getting started? Have you been playing for years? Or just use industry on the side to fund other habits? As a result I think some of these areas have been changed for the better and some haven't.

My particular area of concern, not surprisingly, is in the new player department. Two types of industry players have been affected. Casual industry users, those whose main play time is spent doing some other activity, now have a quick and efficient way to build their own equipment or make some isk. Their interaction with the game world will increase and life will be great. The other player that is affected is the up and coming industrial tycoon. Players who spend most of their time focusing on industry. Players, who like myself and imagine many of you, wanted to build a sand castle instead of kicking them down.

The new industry player faces an even greater challenge than many of us did but why you ask? This new system makes researching BPOs(Blueprint Originals) quick and efficient doesn't it? Yes it does very much so. In fact too well, the BPO market was a testament to the required amount of time and money you had to have in order to gain a footing in producing items and making a profit. Simplification of the numbers and metrics was needed yes but the time requirement and system of researching was sound. Now producing efficient blueprints isn't time intensive or costly but wait why is this a bad thing? It seems great doesn't it we all have perfect blueprints now?

No it isn't a great thing at all and it is just starting to affect the markets. Products are going to have a mountain of supply. Over production has always been a problem in the game and always will be. You can produce things much faster than people can destroy them. The kicker is CCP just lowered the time on jobs, removed slot times and lowered minerals required to build items the greatest effect you can see is on T1 products.

Think of a simple supply and demand curve. As the supply becomes greater and greater the demand becomes lower and lower. Prices slowly drop lower and lower. In Eve's case prices become fixed eventually around mineral costs or other required materials. The profit is lost though as market equilibrium sets in very quickly with the change to build times. More supply equals less demand.

The even greater problem is the demand curve. Demand in our example would be defined as that of player activity in game. Demand increases if there are more players consuming goods. And right now there just isn't a lot of new players coming in or current players excited about the game to sustain this new industry model. If we had increased player activity(I mean large player increases year in year out) I am confident the new industry model would be an amazing success. As it stands you have a tough mountain to climb to gain entry into profitable manufacturing.

We were all so focused on the cost changes when we all realized that the time changes were the real nerf. The discussion is only getting started time will tell if markets even out or not.

Leave a comment and let me know what you think.

August 5, 2014

Firefly Online What the huh?!

Expect a lot of non Eve relevant posts over the next month. Things are slow its still summer lots of other fun things to do and see. So on that note check out this video for Firefly Online. If you play a lot of Eve Online I am assuming you know what Firefly is and also Serenity(and as an aside the creator of Firefly was Joss Whedon you know the guy behind the Avengers.)

It does seem like they need to hire a competent web marketing guy and maybe a web master to design a site for them. Either way out of curiosity I might take a look into this game if it ever gets off the ground. I will post the video below.