August 8, 2014

Industry Changes Buff or Nerf?

I have been trying to place the Crius industry changes in my mind if they helped or hurt?

A lot of it depends on how you play the game. What angle you look at industry. Do you build capital ships? Are you a small operation? Are you just getting started? Have you been playing for years? Or just use industry on the side to fund other habits? As a result I think some of these areas have been changed for the better and some haven't.

My particular area of concern, not surprisingly, is in the new player department. Two types of industry players have been affected. Casual industry users, those whose main play time is spent doing some other activity, now have a quick and efficient way to build their own equipment or make some isk. Their interaction with the game world will increase and life will be great. The other player that is affected is the up and coming industrial tycoon. Players who spend most of their time focusing on industry. Players, who like myself and imagine many of you, wanted to build a sand castle instead of kicking them down.

The new industry player faces an even greater challenge than many of us did but why you ask? This new system makes researching BPOs(Blueprint Originals) quick and efficient doesn't it? Yes it does very much so. In fact too well, the BPO market was a testament to the required amount of time and money you had to have in order to gain a footing in producing items and making a profit. Simplification of the numbers and metrics was needed yes but the time requirement and system of researching was sound. Now producing efficient blueprints isn't time intensive or costly but wait why is this a bad thing? It seems great doesn't it we all have perfect blueprints now?

No it isn't a great thing at all and it is just starting to affect the markets. Products are going to have a mountain of supply. Over production has always been a problem in the game and always will be. You can produce things much faster than people can destroy them. The kicker is CCP just lowered the time on jobs, removed slot times and lowered minerals required to build items the greatest effect you can see is on T1 products.

Think of a simple supply and demand curve. As the supply becomes greater and greater the demand becomes lower and lower. Prices slowly drop lower and lower. In Eve's case prices become fixed eventually around mineral costs or other required materials. The profit is lost though as market equilibrium sets in very quickly with the change to build times. More supply equals less demand.

The even greater problem is the demand curve. Demand in our example would be defined as that of player activity in game. Demand increases if there are more players consuming goods. And right now there just isn't a lot of new players coming in or current players excited about the game to sustain this new industry model. If we had increased player activity(I mean large player increases year in year out) I am confident the new industry model would be an amazing success. As it stands you have a tough mountain to climb to gain entry into profitable manufacturing.

We were all so focused on the cost changes when we all realized that the time changes were the real nerf. The discussion is only getting started time will tell if markets even out or not.

Leave a comment and let me know what you think.

2 comments:

  1. As a new-ish player who likes to do 'casual' industry (because of other mmos), it is sad, that T1 production is not worth messing with. You cant do profit, because of overproduction. On the other hand, the new industry is really good and user friendly, and perhaps removing of ME skill is a nice way to make new players hop into industry easier. I nevertheless started researching my own t1 bpos like ammo and frigates, because my plan is - wherever I move (Wh, null, far from trading hubs), it is also good to be self sufficient AND if you end up in somewhere deep, far from trade hubs, you can even make profit with manufacturing t1 stuff. TL,DR - Finally my industry skills are finished. Good blog by the way, its really helpful to such new players as me. Thank you for your work :)

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  2. Thank you for reading, I am glad you found a good read here or there. Thanks again.

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