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Planetary Interaction: Investment Guide

Investment Guide to designing your own PI production.

Showing posts with label PvE. Show all posts
Showing posts with label PvE. Show all posts

June 12, 2015

Tech 1 Manufacturing Guide

The Goal:
Tech 1(T1) manufacturing is the basic level of industry in Eve Online. Typically you only need the industry skill at level one, a blueprint original(BPO) or copy(BPC) and the most basic of minerals sourced from the market.


The Plan:
What to build? Time to pull out your spreadsheets, you need to see how much it will cost you to build based on material costs vs what you can sell it for. First figure out how much it will cost you to build the item check out this blueprint calculator or Fuzzysteve's blueprint calculator. Then check item prices at your point of sell either in-game or on Eve Central.

Your next consideration is what BPO will you use? How to buy a Blueprint Originals(BPO)? Will you buy an already researched BPO from contracts or buy un-researched BPO from the NPC market and do research yourself? See my Blueprint Research Guide for more info. Don't forget to take into consideration BPO costs into your overall investment.

Where to build? Two things to take into consideration here.
1). Consider availability of materials make sure you can get enough materials it will do you no good if you buy up all the resources in your system and have to fly or ship in your resources using shipping services and lose your margins.
2). Consider the building index of the system or how many people are doing that activity in system. The build costs will scale up as more players build things in this system.  Areas like large trade hubs will have higher building indexes as compared to less used systems further out from major hubs. Go to your star map go to the industry folder and you can see the various levels of industry activities in various systems there.
You need to balance the two availability of materials and system building index.


The Skills:
Industry - 4% reduction in manufacturing time per skill level.
Advanced Industry - 3% reduction in all manufacturing & research time per skill level.
Mass Production - Ability to run 1 additional job per skill level. 
Advanced Mass Production - Ability to run 1 additional job per skill level.
Supply Chain Management - Skill at running manufacturing operations remotely. 


The Equipment:
Industrial ship to haul your minerals or goods.
Blueprint of the item you want to build.
Minerals (See cost layout below to find out how much you need.)
Station with open manufacturing slots. Note: Even if slots aren't open you may choose to "Get in Line" if for some reason you can't move your minerals to a new station.


Total Costs:


I use simple excel functions to create these spread sheets. After I enter in the mineral amount from the BP in cell B4 for Isogen, I type =(B4*D1) in D4 cell. This function allows me to change my batch number and buy exact amounts of minerals. You can use =sum() to add up the amounts to get a quick grasp of how much things are going to cost. Like I mentioned before you can use some of the various online tools. When I started out I wanted a little bit more control than some of these web applications give you.


Time Required:
Five minutes to buy the materials five minutes to ship the minerals to your station. 10 seconds to start the manufacturing and five minutes to finish and haul back to market. So in total 15 minutes every time your manufacturing job finishes. Again watch the videos below to better understand how to really invest in manufacturing.

Note: As you build more items per batch you will have to wait for those items to manufacturer. For example I currently run 10 slots, 24 hours a day, 7 days a week. I renew my BPO cycles one day a week and I am building enough units per batch for a 7 day cycle time. This practice is similar to Planetary Interaction cycle times.


Other Resources:
UniWiki Manufacturing
Eve Industry.org's Blueprint Calculator < The manufacturing calculator I use most.
Fuzzwork's Industry Tools
Eve Platoon.de's Industry Calculator
Eve Cost's Industry Calculators
Eve Market Guide.com's Manufacturing Calculator
Jitonomic's Manufacturing Calculator
Eve Isk per Hour Download
D.R.K. Industry Tracker
Danny Centauri's Tech 1 Manufacturing Guide


Video:



August 12, 2014

Eve Online: Basic PI (Planetary Interaction) Video Guide

When I first started this blog the first guide I wrote was a PI guide so it's only fitting that my first video guide is on PI. Weighing in at 38 minutes long, it covers all the basic steps from skills to picking up your finished products at the customs office.

Check it out let me know what you think. If I get a good response I will make more of these longer in depth guides or shorter, again let me know. After putting in the time I have a real appreciation for anyone who makes YouTube videos and a bigger appreciation for people that put together good guides.

You can find the guide here, you can check out my YouTube channel Tactic Talisman here, and if you like what you see leave a comment or subscribe. So without further adieu I give you:

Eve Online: Basic PI (Planetary Interaction) Guide


If you are more into text guides check out the ones I have linked below.
Investment Guide: Basic Planetary Interaction
Investment Guide: Intermediate Planetary Interaction

July 11, 2014

Unsubscribbed

I am super causal when it comes to playing Eve. I play once every day or two with a healthy dose on the weekends if I can. I also take month long breaks every three or four months letting my subscription drop just because I can, I have this weird thing about controlling my life and not letting games control it but that's not what I want to talk about here. And its not like I don't have enough isk for PLEX or money for a subscription I just let it drop off. Taking a break you could call it.

What happens to your account after the subscription is up? You might think that is a silly question, I don't think its a silly question at all, in fact I think its an important question to understand.

Skill training stops, ok fair enough.
Any industry job whether manufacturing slot or research slot continues until finished ok...
All market orders stay active until their posted time ends which you can set to three months.

Why can you have active industry slots and active market orders(I get that you can't update them but three months is a long time) when you are not even paying to play the game? You would think a for profit company like CCP wouldn't allow you to do this sort of thing. Especially puzzling with the heavy market oriented aspect of Eve game play. Well don't have a few unsubscribed manufacturing alt accounts? If you can't beat them join them.

I mean seriously if you look at it from a market stand point of isk optimization I could subscribe every other month giving me 6 less PLEX a year I need to use on an alt account while at the same time using those 60 slots(3 characters times 10 manufacturing and 10 research) que out for a month. This only gets better as the slot que times will soon be removed.

July 3, 2014

Operation: PI Halt

A month or so back I decided to stop all of my PI(Planetary Interaction) production I was doing. It had just become a chore. I had a simple 5 planet system set up on two characters so 10 planets total with all the extractors set to 3 day cycle times. I don't have that much time to play so when it came to it spending 20 to 30 minutes resetting planets was just getting tedious.

Further more I was forgoing a lot of manufacturing production which has been far more lucrative than the 150 million I was getting out of PI production every month(in high sec). In short I had out grown my small PI production. While in the beginning days of my subscription it served as a great supplemental income source for things like blueprints and expensive skill books without cutting into my other market ventures. The current set up I had for PI needed to either be moved out to a wormhole operation or retooled to a more factory style system in hopes for better margins. Already operating on a time constraint I just decided to scrap it all together and opted to focus my time on manufacturing which I now had the proper capital to fund in large quinatites.

So the bottom line is if you don't enjoy doing something in a game that you are playing during your free time you should probable stop what your doing and find something better to do.

February 14, 2014

Investment Guide: Level 1 Mission Algos Drone Boat

In Eve Online you need a little isk to get started in which ever direction you choose to head be it PvP or PvE or a hundred different other paths. To get started working over that first 10 million isk hump, players general turn to mining or missions. Today I want to go over the skills and fit for an Algos drone boat level 1 mission set up. Why drones? The answer will be different for everyone but for me I like the play style of drones they boast pretty good range for a new player. They are very forgiving when learning the game and great when you can switch them to aggressive if your feeling over whelmed in a mission. The typical skilled mining player will have already put some skill training into drones so its a natural cross over.


Skills
Gallente Frigate 3
Gallente Destroyer 3
Weapon Upgrades 1
Drones 4(at least to 4 if not 5)
Capacitor Management 2
Afterburner 1
Shield Upgrades 1
Tactical Shield Manipulation 1
Gunnery 1
Small Hybrid Turret 1
Mechanics 3
Repair Systems 2
Remote Armor Repair Systems 1
Scout Drone Operation 1

Optional for Salvage Drone
Survey3
Salvaging 2
Salvage Drone Operation 1

Total time: 3 days, 11 hours, 6 minutes, 2 seconds; (Time based on no remap)Cost: 2,137,500

Keys to drone boats are drones you can only launch as many drones as your drone skill allows so training Drones to level 4 and 5 is advised especially if you plan on using drone boats into higher level missions. Also because more drones in space means more damage on target. These are the bare minimum skills to fit the Algos you will naturally want to train your skills higher looking forward to higher level missions.


Fit

[Algos, PvE Shield]
75mm Compressed Coil Gun I
75mm Compressed Coil Gun I
75mm Compressed Coil Gun I
75mm Compressed Coil Gun I
75mm Compressed Coil Gun I
Small 'Arup' Remote Bulwark Reconstruction

Experimental 1MN Afterburner I
Medium Azeotropic Ward Salubrity I
Limited Adaptive Invulnerability Field I

Drone Damage Amplifier I
Drone Damage Amplifier I
Micro Auxiliary Power Core I


Hobgoblin I x5
Hammerhead I x2
Salvage Drone I x3

Ship fit source: Algos - UniWiki

This Algos is passive shield fit I used it to run level 1's and then level 2 missions. Keep in mind this fit is for the most part low skilled for pilots without a lot of training. I was fine flying it until I started doing level 2's I got blown up a few times. I would suggest upgrading when you start doing level 2's. The next ship in the series is a Vexor its a great drone boat and works a lot better for level 2's than the Algos.

While this guide isn't meant to be all encompassing as far as mission running goes hopefully this provides you with templates for a skill plan and a ship fit. See below for more mission running resources.

Other Resources:
Eve-survival.org
Evelopedia Missions Guide
UniWiki Missions