Latest Patch Notes

Click here to check out the latest patch notes for Eve Online.

Eve Online Guides

Basic guides to get you started making isk in New Eden.

Blueprint Research Guide

Basic guide to start researching blueprint orginals.

New to Eve Online?

Check out the Beginner's Guide

Planetary Interaction: Investment Guide

Investment Guide to designing your own PI production.

November 21, 2014

November 7, 2014

10 Reasons Why You Might Play Too Much Eve Online

You might play too much Eve Online if...

1. You use your calculator app on your phone to run isk per/hour calculations whenever someone asks you to go do something.
2.Your family and friends knows exactly what your talking about anytime you mention Jita (Or PLEX for that matter).

3. You have an excel spreadsheet with at least 10 different tabs all dealing directly with Eve Online.

4. You sit and read about the game for two hours, update your skill que in-game for fifteen minutes and then shut-down your computer and that's the end of your playtime (Now you don't even need to log in, sweet now I can play on my phone).

5. You have a Google Plus account that sports your in-game avatars face.

6. You take time off work the week of Fanfest to watch the event stream (Hey who doesn't?).

7. You check TMC and Eve News24 more than real news sites (You know like the weather and stuff).

8. You gain some sick pleasure because you are space rich.

9. You want an EVE bumper sticker, t-shirt or hat with the Eve logo but can never seem to find one (Is it to much to ask for a hat? maybe I just fail at online shopping).

And last but certainly not least...
10. You might play too much Eve Online if you have an entire blog dedicated to the subject (Just sayin).

Thank you very very much ladies and gentlemen. Hope you had some fun.

Now carry on with your serious spaceship business...

November 3, 2014

Quick Thoughts on Phoebe Patch

Proving to be one of the biggest changes in recent years Phoebe brings substantial changes to jump mechanics. Adding a jump fatigue mechanic that creates a compounding cooldown on your character after each jump. The patch is also packed with lots of other changes. I will link the patch notes here as well as the devblogs explaining the long list of features and changes.

I'm not going to comment and speculate on the jump changes I don't use or fly these ships at the moment. I will point you to the jump changes devblogs and specific forums if you want to read more into the jump changes for now I want to comment on a few of the other changes coming in Phoebe on Nov. 4.

Unlimited Skill Que
At close second for biggest change in phoebe release is the unlimited skill que. Currently you manually enter skills into your skill que once a skill train time goes beyond the current 24 hour que you have to wait until that skill finishes training to add a another or manually change the skills in the que. After release on Nov. 4 you will be able to que up any number of skills for constant training out as long as you want 30 days 60 days a year as long as you have an active account your character will train skills. I have an interesting theory post about a future of Eve Free 2 Play model that ties in with these changes coming soon and ties into the next topic on my list.

Trial Account Changes
While the unlimited skill que doesn't apply to the trial accounts which still have the 24 hour que a host of changes is coming to trial account restrictions. Most notably the removal of the isk transferring restriction. Eve devs will be diligently watching to see if isk transfer abuse occurs. Good change so you can help new bros get skills they may not have isk for etc. Which leads into the next change a complete revamp of skill restrictions on trial accounts. Much to my satisfaction industrial ship skills will now be allowed. As a new trial account I found it frustrating that I couldn't fly a hauler it ultimately lead me to buy the game because I wanted try out trading and hauling. All the trial account revamps are a welcome and long overdue shift.

Multi Sell and Other Small Things
Again welcome additions to the game and mind boggling why they wasn't put in sometime in the first ten years.

For all the changes check the latest patch notes as well as the devblogs and forums.