May 30, 2014

PLEX: Intervention 2

During fanfest this year Dr. Eyjo, CCP's in-house economist, confirmed another plex intervention during his Eve economic presentation . Several notable differences can be drown between the first plex intervention and the second. Dr. Eyjo was very forthcoming the first time as to the problem, the reason, the fix, the how and the result. He was far more vague this time around giving away almost nothing other than confirming there was a problem and we fixed it. What do we know?


The Problem:
We all saw the problem, plex prices took a huge spike much bigger than the last time around. Dr. Eyjo decide to take action because volume dropped not because of the price increase, very important to note this distinction.

The Reason:
Dr. Eyjo does mention plex has increased in usage over time.  He says sells have increased over the lifetime of plex. Other than that he doesn't really pin the reason on this intervention on any one aspect of the game, be it ship skins or an other feature, other than the volume of trade dropped below his liking so he decided to intervene. A little bit different explanation than last time.

The Fix:
EVE Central Bank may, or may not, take actions to intervene with the PLEX market if its stability is severely threatened.
- Important to note that it does not mean that there is a specific target for PLEX prices or money supply in the future
CCP by Dr. Eyjo's request decided to take action.
 
The How:
Dr. Eyjo said, he will not tell you how or why or how much. "We didn't affect the trade, we did do a little bit of ingame trickry that helped the price." What do we know? CCP had a little plex give away in the middle of April to the tune of 700 plex (Source:TMC Story, Evenews24 Story). I think he seeded the market with plex as well as the give away.


The Result:
The plex market stabilized and he didn't say much more about it.

Conclusion:
Dr. Eyjo repeats over and over that in-game markets are not inflated. Plex interventions have only taken place when the volume begins to drop and not when the price goes up any particular amount. Both ideas I agree with, if you look at his graphs about facets and sinks you begin to understand that the game has controls on the amount of in-game currency and can only scale up as more people play the game. Maybe that's why he started his presentation this year covering inflation.

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