Industrial Ship Changes - They have put the fun into a 14 day old pilots hands. Given you can't fly industrials during a trial account. I was an industrial player from the get go. I would make trip after trip hauling ore this way and that for a little profit.
These new specilized bays give power to new players and utility to old ones. You now have more options and more choices. Lets take a look at these ships and what they mean for you in terms of real utility.
Miasmos - Ore, Ice and Gas bay allows younger players and miners to get ore back to market hubs or refineries easier expect a lot more ore in trade hubs.
Epithal - PI bay the ship I am looking forward to the most. If you even run a causal amount of PI without deep skills into an industrial ship you know how frustrating it can be to move commodities back and forth when your managing 5 or 10 different planets across several characters.
Kyros- Mineral Bay same as ore bay increase movement in minerals around New Eden escpessialy for younger players.
Hoarder - Ammo Bay aside from the PI bay I think this has limited uses, its one more option and we have established choice is a good thing.
Iteron, Wreathe, Badger, Sigil - Faster AU ships I do a lot of my own hauling I except these to replace my Iteron V for quick trips here and there. I just don't have that much time to fly around space. The only thing better than having more options is saving time in game and these ships are a win win.
In other areas renaming and consolidating the layout of skills is a natural simplification that of course the blog Eve Simplified loves.
Lowering the timer for jump clones - Again a great option that makes an already powerful feature in the game even more powerful. Along with the option to create even more jump clones.
A great set of new features to what might seem like a simple patch. These are all the changes that caught my eye. Check out all the changes at the Features and Ideas Discussion Thread on the forums. Patch notes can be found here.
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