Alliance Tournament Live Stream. Check the alliance tournament forum topic for discussion, schedules and rules and such. Enjoy your weekend.
Watch live video from CCP on www.twitch.tv
Latest Patch Notes
Click here to check out the latest patch notes for Eve Online.
Eve Online Guides
Basic guides to get you started making isk in New Eden.
Blueprint Research Guide
Basic guide to start researching blueprint orginals.
New to Eve Online?
Check out the Beginner's Guide
Planetary Interaction: Investment Guide
Investment Guide to designing your own PI production.
August 16, 2014
Alliance Tournament Live Stream
August 12, 2014
Eve Online: Basic PI (Planetary Interaction) Video Guide
When I first started this blog the first guide I wrote was a PI guide so it's only fitting that my first video guide is on PI. Weighing in at 38 minutes long, it covers all the basic steps from skills to picking up your finished products at the customs office.
Check it out let me know what you think. If I get a good response I will make more of these longer in depth guides or shorter, again let me know. After putting in the time I have a real appreciation for anyone who makes YouTube videos and a bigger appreciation for people that put together good guides.
You can find the guide here, you can check out my YouTube channel Tactic Talisman here, and if you like what you see leave a comment or subscribe. So without further adieu I give you:
Eve Online: Basic PI (Planetary Interaction) Guide
If you are more into text guides check out the ones I have linked below.
Investment Guide: Basic Planetary Interaction
Investment Guide: Intermediate Planetary Interaction
August 8, 2014
Industry Changes Buff or Nerf?
I have been trying to place the Crius industry changes in my mind if they helped or hurt?
A lot of it depends on how you play the game. What angle you look at industry. Do you build capital ships? Are you a small operation? Are you just getting started? Have you been playing for years? Or just use industry on the side to fund other habits? As a result I think some of these areas have been changed for the better and some haven't.
My particular area of concern, not surprisingly, is in the new player department. Two types of industry players have been affected. Casual industry users, those whose main play time is spent doing some other activity, now have a quick and efficient way to build their own equipment or make some isk. Their interaction with the game world will increase and life will be great. The other player that is affected is the up and coming industrial tycoon. Players who spend most of their time focusing on industry. Players, who like myself and imagine many of you, wanted to build a sand castle instead of kicking them down.
The new industry player faces an even greater challenge than many of us did but why you ask? This new system makes researching BPOs(Blueprint Originals) quick and efficient doesn't it? Yes it does very much so. In fact too well, the BPO market was a testament to the required amount of time and money you had to have in order to gain a footing in producing items and making a profit. Simplification of the numbers and metrics was needed yes but the time requirement and system of researching was sound. Now producing efficient blueprints isn't time intensive or costly but wait why is this a bad thing? It seems great doesn't it we all have perfect blueprints now?
No it isn't a great thing at all and it is just starting to affect the markets. Products are going to have a mountain of supply. Over production has always been a problem in the game and always will be. You can produce things much faster than people can destroy them. The kicker is CCP just lowered the time on jobs, removed slot times and lowered minerals required to build items the greatest effect you can see is on T1 products.
Think of a simple supply and demand curve. As the supply becomes greater and greater the demand becomes lower and lower. Prices slowly drop lower and lower. In Eve's case prices become fixed eventually around mineral costs or other required materials. The profit is lost though as market equilibrium sets in very quickly with the change to build times. More supply equals less demand.
The even greater problem is the demand curve. Demand in our example would be defined as that of player activity in game. Demand increases if there are more players consuming goods. And right now there just isn't a lot of new players coming in or current players excited about the game to sustain this new industry model. If we had increased player activity(I mean large player increases year in year out) I am confident the new industry model would be an amazing success. As it stands you have a tough mountain to climb to gain entry into profitable manufacturing.
We were all so focused on the cost changes when we all realized that the time changes were the real nerf. The discussion is only getting started time will tell if markets even out or not.
Leave a comment and let me know what you think.
August 5, 2014
Firefly Online What the huh?!
Expect a lot of non Eve relevant posts over the next month. Things are slow its still summer lots of other fun things to do and see. So on that note check out this video for Firefly Online. If you play a lot of Eve Online I am assuming you know what Firefly is and also Serenity(and as an aside the creator of Firefly was Joss Whedon you know the guy behind the Avengers.)
It does seem like they need to hire a competent web marketing guy and maybe a web master to design a site for them. Either way out of curiosity I might take a look into this game if it ever gets off the ground. I will post the video below.
August 2, 2014
Operation: Market Adjustment
If you have been following along with my posts over the past month or so you will know that I have been taking a break from Eve Online. Well not any more I am back and kicking. I was secretly hoping the markets would settle down and adjust. My hopes have partially come true and a lot of items have shifted into their new price points. Now what?
I found a lot of the items I used to make are not as lucrative as they had once been. Namely a lot of T1 modules I used to mass produce. These modules had very long build times so supply was limited to some extent. Before I was building 50 units a week with well researched BPOs now my numbers indicate 50 units only takes a matter of days. Couple this with the fact that their is no wait times on manufacturing slots. Equals a flood of these T1 items especially in market hubs. While I didn't expect the time changes to be this significant, I do hope CCP is keeping an eye on these changes(knock on wood). **Note this is build pricing changes aside.
I did half expect my T1 ventures to be unprofitable post patch and had already started retooling towards Tech 2 items and ships and that does seem to be an area with better prospects. Once more unto the spreadsheets. That is right I just made a play on a Shakespeare quote.



